The DLC-sized Fallout New Vegas mod Nuevo Mexico is back with a brand new trailer, showing off the massively detailed hubs ...
Despite Shattered Space's release, Starfield is still weighed down with negative reviews, which is quite sad considering that ...
Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
The latest expansion of Starfield is stocked with new content for players to explore, but many are wondering: how long is ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
Todd C. Howard is president of th+a architects, a specialty firm on the forefront of architecture, interior design, and planning for the education, healthcare, and civic sectors. Launched in 1998 ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...